Brewmaster hearthstone7/28/2023 As stated, you need to make each one of your spells count. I believe this to be very important because, not only does it allow you to play the midrange game in a lot of situations, but it also enables you to get the most of your removal. The more I played this deck, the more ways I wanted to contest the board. The lion is back, and stronger than ever. I am not sure what else I would add in to combat the Malfurion, but more taunts could be a way to go. Eventually you will not be able to kill something, and they will combo you out. On the other hand, Druid is very tricky because you only have so much removal, and then can just keep putting down threat after threat after threat. Though Reno Jackson (as seen last time) is basically an auto-win against Shaman, this current list has no way to interact with Doomhammer and they have so much burst it is very hard to keep up unless you get the perfect removal. I have been very lucky to dodge those classes during most of my climb, but they both spell a lot of trouble. While things have been successful, this deck has two giant weaknesses: Midrange Druid and Aggro Shaman. However, there are plenty of different directions you can take a list that is just a bunch of well-calculated one-ofs. Right now the deck is obviously tuned to beating aggro (Paladin!), since that is what I face most of on the ladder. Reno decks are a lot of opportunity cost, sacrificing a spot in one part of the deck in order to buff something else up. Honestly, this could go through countless iterations and I would probably never truly happy. Though there are still some cards I am not completely sold on (and there are still some cards I want to fit in) it is close to being exactly where I want it to be. I think we are very close to the deck’s final form. Taking advantage of your opponent’s ignorance has always been a large part of card games, and this deck does that very well. As a result, Reno Jackson seems to be the best direction to go in. Not only does the legendary explorer give you a “get out of jail free” card, but the surprise factor is absolutely through the roof. Hunter has always been the most aggressive class in the game, and playing slower versions is no easy task. The class is a very tricky one because it has a lot of tools for control decks, but those tools do not fit the way the class plays. Going into this month I did not know which direction I was going to take Control Hunter. There are some exceptions to that, but overall this deck can really adapt to many situations and, as always, versatility is key. You have all of the tools at your disposal, which means can you hold your own against most decks. Elise Starseeker operates as the fantastic trump card that she is, and gives you a great tool when the games stretch out to fatigue. Reno Jackson continues to blow people out over and over again, while the removal and big finishers will carry most of the games until the end. There are still some holes in the deck (which I will cover below) but we have moved up the ladder at quite the accelerated pace. Week four here on the Brewmaster, and I have to say things are going swimmingly.
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